Edgar Richardson

A veteran of the Imperial Navy, Edgar spent most of his service with the 154th Battle Rider Squadron, which saw a lot of action in the Fifth Frontier War. Unlike his many years in uniform, he can now be found wearing brightly colored "Hawaiian-style" shirts; Edgar appears like he just walked off of a cruise ship from some tropical paradise. Even his ballistic cloth jacket worn planet-side has bright patterns of palm trees and beaches on it.

Edgar is very straightforward and always tells it like it is. He feels honesty is best when dealing with people, and expects the same. Nothing aggravates him more then when he thinks someone is sugarcoating something bad they need to tell him. Edgar has lost all respect for the structure and culture of the military.

Edgar has never been one to hold back his opinions. Sometimes this abruptness caused disfavor amongst his superiors. Many times he was passed over for promotion, while others junior to him were moving up in rank. Edgar took this personally. Augments that verged on insubordination with his commander provided incentive for his superiors to help him "retire" with a retirement benefit he chose to take as one lump sum.

A very capable engineer, now Edgar seeks to make enough money through trade on the Wayfarer to realize his dream of buying a small island on a warm, quiet planet. He whishes to spend the rest of his life relaxing while those he left behind in the military still stab each other in the back to get ahead.

Aspects
High concept: 
Loudly-dressed retired Imperial Navy Engineer
Trouble: 
Let me tell you what I think
Other aspects: 
An eye for the good things in life
You always seems to find the best places to eat and stay at even the worst hive of scum and villainy
Hidden lockpick set
You carry a concealed electronic lockpick set in a small storage area implanted in your thigh
Reflec
You have reflec armor under your ballistic cloth
Skills
Engineering
+4 (Great)
Repair
+3 (Good)
Provoke
+3 (Good)
Will
+2 (Fair)
Security
+2 (Fair)
Gunnery
+2 (Fair)
Brawling
+1 (Average)
Gun Combat
+1 (Average)
Credits
+1 (Average)
Physique
+1 (Average)
Stunts
Better Than New
Whenever you succeed with style on an overcome action to repair a piece of machinery, you can immediately give it a new situation aspect (with a free invoke) reflecting the improvements you’ve made, instead of just a boost.
Okay, Fine!
You can use Provoke in place of Empathy to learn a target’s aspects, by bullying them until they reveal one to you. The target defends against this with Will. (If the GM thinks the aspect is particularly vulnerable to your hostile approach, you get a +2 bonus.)
Tell Me or Else!
You don't ask nicely when there's stuff you need to know. You may roll Provoke instead of Contacts when you are gathering information from your informants.